Hasty
GitHub Next Projects
Scott and Wes discuss GitHub's latest announcements and upcoming products revealed on the GitHub Next website, including GitHub Copilot integrations, voice coding, collaborative workflows, and more.
Hasty
Scott and Wes discuss GitHub's latest announcements and upcoming products revealed on the GitHub Next website, including GitHub Copilot integrations, voice coding, collaborative workflows, and more.
Supper Club
Jared Sumner discusses creating the Bun JavaScript runtime, focusing on performance, integrating tools, and potential use cases compared to Node and in embedded systems.
Tasty
Wes and Scott answer listener questions about using Twitter, the difference between CRUD operations and real-time protocols like WebSockets, and share updates on projects they are working on.
Hasty
Wes and Scott discuss limitations of serverless functions and how to work around them.
Supper Club
Scott and Wes have a casual conversation touching on various topics like reality TV shows, holidays, home renovation shows and more.
Tasty
Discussion on different techniques for making websites responsive across devices like mobile, tablets, and desktop screens.
Hasty
Scott and Wes discuss the new React Use hook proposal for handling promises and asynchronous data fetching in React components. They cover the basics, comparisons to React Query, concerns around complexity and fragmentation in React.
Supper Club
Ryan Dahl discusses the origins and goals of Deno, his new JavaScript/TypeScript runtime, and why he believes JavaScript will remain the language of the web.
Tasty
Scott and Wes continue their analysis of CSS usage trends from the HTTP archive almanac, discussing topics like box model, columns, animations, blend modes, and responsive design.
Hasty
Wes and Scott discuss creating short-form video content for platforms like TikTok, Instagram Reels, and YouTube Shorts. They cover repurposing existing content, making custom videos, platform algorithms, tips for capturing viewers' attention quickly, challenges of showing code, and using text-based editing tools.